› Forums › Operating Systems › Windows Server 2008 › Hardware Compatibility (New) › OpenGL usage screws up DirectX
- This topic has 1 reply, 1 voice, and was last updated 14 years, 10 months ago by zodiacrat.
- 27th July 2008 at 22:34 #43264
I’m having an odd problem with Server2008x64.
When ever I run a program that uses OpenGL [OGLBench, Second Life, Picasa tested so far], the DirectX subsystem seems to get completely screwed up.
The OpenGL programs show no errors and seem to run fine, but immediately after starting them DirectX shows problems:
Aero becomes unusably glitchy.
Graphics and sound of DX games becomes glitchy [Counterstrike source tested so far].
Video playback in WMP becomes choppy. Audio tracks of some video files become choppy.
Audio/music files in WMP were unaffected, but visualizations of the music become very choppy.
The only way to fix the problem is to reboot the system.
I have an nVidia 6800 with the latest Vista 64 drivers installed from nVidia’s web site. There were no Server2008 drivers.
I also have the latest chipset drivers for my mobo [Asus Rampage Formula]
dxdiag shows no errors.
Does any body have any ideas on what could be causing this?
- 27th July 2008 at 23:28 #46890
OK. It seems that this actually might have much less to do with OpenGL than I thought. In an attempt to track down which programs were causing the issue, I removed the open gl dlls hoping to see which programs would no longer start. However, it seems that the issue is still happening. It seems that any large program [even one that has nothing to do with graphics like Moz Thunderbird] cause the problem too.
Now I am at a complete loss as to what might be causing this.
- You must be logged in to reply to this topic.