OpenGL usage screws up DirectX

Forums Operating Systems Windows Server 2008 Hardware Compatibility (New) OpenGL usage screws up DirectX

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    • #43264

      I’m having an odd problem with Server2008x64.

      When ever I run a program that uses OpenGL [OGLBench, Second Life, Picasa tested so far], the DirectX subsystem seems to get completely screwed up.

      The OpenGL programs show no errors and seem to run fine, but immediately after starting them DirectX shows problems:

      Aero becomes unusably glitchy.
      Graphics and sound of DX games becomes glitchy [Counterstrike source tested so far].
      Video playback in WMP becomes choppy. Audio tracks of some video files become choppy.
      Audio/music files in WMP were unaffected, but visualizations of the music become very choppy.

      The only way to fix the problem is to reboot the system.

      I have an nVidia 6800 with the latest Vista 64 drivers installed from nVidia’s web site. There were no Server2008 drivers.

      I also have the latest chipset drivers for my mobo [Asus Rampage Formula]

      dxdiag shows no errors.

      Does any body have any ideas on what could be causing this?

      Thanks.

    • #46890

      OK. It seems that this actually might have much less to do with OpenGL than I thought. In an attempt to track down which programs were causing the issue, I removed the open gl dlls hoping to see which programs would no longer start. However, it seems that the issue is still happening. It seems that any large program [even one that has nothing to do with graphics like Moz Thunderbird] cause the problem too.

      Now I am at a complete loss as to what might be causing this.

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