Just Cause 2

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    • #50758

      Well, I tried Just Cause 2 Demo (Steam version) and it works without any problem on my Win 2008 R2 Workstation…

    • #60577
      Anonymous

      Well, I tried Just Cause 2 Demo (Steam version) and it works without any problem on my Win 2008 R2 Workstation…

    • #50759

      Hmm, that’s the same version I’m trying. So it appears this isn’t a Server08R2 issue specifically, but something that just might occur frequently on R2.

      Thanks, I’ll look at other things then.

    • #60578
      Anonymous

      Hmm, that’s the same version I’m trying. So it appears this isn’t a Server08R2 issue specifically, but something that just might occur frequently on R2.

      Thanks, I’ll look at other things then.

    • #60579
      Anonymous

      Did you install Windows 7 Games Explorer using my installer?
      It’s probably required to have Games Explorer (and gameux.dll + Parental Classes) installed to make this game working correctly since it’s a “Games for Windows” compatible game…

    • #50760

      Did you install Windows 7 Games Explorer using my installer?
      It’s probably required to have Games Explorer (and gameux.dll + Parental Classes) installed to make this game working correctly since it’s a “Games for Windows” compatible game…

    • #50757

      Actually, I just opted for gameux.dll since I hate the games explorer. I’ll get the full explorer installed and report back. Thanks for the suggestion.

    • #60576
      Anonymous

      Actually, I just opted for gameux.dll since I hate the games explorer. I’ll get the full explorer installed and report back. Thanks for the suggestion.

    • #50761

      I have the legal copy of the game running on Windows Server 2008 R2 so the game is compatible with Server SKU. I did some investigating to see if I could cause that “not enough storage available to complete this operation” error message. I think I made an interesting discovery.

      I purposely ran a virtual machine and allocated a large address space to it to fill up the available memory so the system only had a couple hundred megabytes free. As you can see the error message appears.

      Now here’s the interesting part. I took out my 2X2GB sticks and put in 1GB and a 512MB stick so I only had 1512MB of RAM. Surprisingly the game ran!

      I noticed the size of the available RAM when > 512MB allows the game to run. As soon as the available memory on machine dipped below 518MB the game refused to run. I think this may have something to do with the game requiring a large contagious block of memory to preload the game possibly.

      Here is a list of common items installed on my machine so you can compare yours with mine:

      Microsoft Visual C++ 2008 Redistributable x64 v9.0.21022
      Latest directX package
      *latest nvidia display driver (197.45) or latest ATI driver (for your machine)
      games explorer by asciiwolf
      xinput by asciiwolf

      Try meeting all these dependencies I have listed above. Please report back if you have made progress.

      And to answer any posters concerns…no I do NOT play World of Warcraft I just have that on for my little brother 😛

    • #60580
      Anonymous

      I have the legal copy of the game running on Windows Server 2008 R2 so the game is compatible with Server SKU. I did some investigating to see if I could cause that “not enough storage available to complete this operation” error message. I think I made an interesting discovery.

      I purposely ran a virtual machine and allocated a large address space to it to fill up the available memory so the system only had a couple hundred megabytes free. As you can see the error message appears.

      Now here’s the interesting part. I took out my 2X2GB sticks and put in 1GB and a 512MB stick so I only had 1512MB of RAM. Surprisingly the game ran!

      I noticed the size of the available RAM when > 512MB allows the game to run. As soon as the available memory on machine dipped below 518MB the game refused to run. I think this may have something to do with the game requiring a large contagious block of memory to preload the game possibly.

      Here is a list of common items installed on my machine so you can compare yours with mine:

      Microsoft Visual C++ 2008 Redistributable x64 v9.0.21022
      Latest directX package
      *latest nvidia display driver (197.45) or latest ATI driver (for your machine)
      games explorer by asciiwolf
      xinput by asciiwolf

      Try meeting all these dependencies I have listed above. Please report back if you have made progress.

      And to answer any posters concerns…no I do NOT play World of Warcraft I just have that on for my little brother 😛

    • #60581
      Anonymous

      I got it working.

      It was certainly never an actual memory problem (12GB RAM), but I uninstalled the demo, installed the games explorer, reinstalled the demo, and it worked.

      I guess it wasn’t a completely controlled test as I should have just installed the games explorer and tried it, but I’m pretty sure that was the problem.

      Someone might want to update the main tutorial and take out the part about just installing gameux.dll. I was under the impression that the .dll was required and the explorer was just frill. Apparently not.

      Thanks guys!

    • #50762

      I got it working.

      It was certainly never an actual memory problem (12GB RAM), but I uninstalled the demo, installed the games explorer, reinstalled the demo, and it worked.

      I guess it wasn’t a completely controlled test as I should have just installed the games explorer and tried it, but I’m pretty sure that was the problem.

      Someone might want to update the main tutorial and take out the part about just installing gameux.dll. I was under the impression that the .dll was required and the explorer was just frill. Apparently not.

      Thanks guys!

    • #60582
      Anonymous

      @byersjus wrote:

      I got it working.

      It was certainly never an actual memory problem (12GB RAM), but I uninstalled the demo, installed the games explorer, reinstalled the demo, and it worked.

      I guess it wasn’t a completely controlled test as I should have just installed the games explorer and tried it, but I’m pretty sure that was the problem.

      Someone might want to update the main tutorial and take out the part about just installing gameux.dll. I was under the impression that the .dll was required and the explorer was just frill. Apparently not.

      Thanks guys!

      Glad you got it working. However this still doesn’t explain why other users whom have Windows 7 with Games Explorer installed by default and plenty of RAM are seeing the same message. My suspicion is that they are not using a legit copy of the game (probably a leaked torrent) and hence are SURPRISED that the game doesn’t work.

    • #50763

      @byersjus wrote:

      I got it working.

      It was certainly never an actual memory problem (12GB RAM), but I uninstalled the demo, installed the games explorer, reinstalled the demo, and it worked.

      I guess it wasn’t a completely controlled test as I should have just installed the games explorer and tried it, but I’m pretty sure that was the problem.

      Someone might want to update the main tutorial and take out the part about just installing gameux.dll. I was under the impression that the .dll was required and the explorer was just frill. Apparently not.

      Thanks guys!

      Glad you got it working. However this still doesn’t explain why other users whom have Windows 7 with Games Explorer installed by default and plenty of RAM are seeing the same message. My suspicion is that they are not using a legit copy of the game (probably a leaked torrent) and hence are SURPRISED that the game doesn’t work.

    • #60583
      Anonymous

      @halladayrules wrote:

      Glad you got it working. However this still doesn’t explain why other users whom have Windows 7 with Games Explorer installed by default and plenty of RAM are seeing the same message. My suspicion is that they are not using a legit copy of the game (probably a leaked torrent) and hence are SURPRISED that the game doesn’t work.

      I doubt that. Generally pirated versions are superior to the purchased versions. No DRM shit, etc…

    • #50764

      @halladayrules wrote:

      Glad you got it working. However this still doesn’t explain why other users whom have Windows 7 with Games Explorer installed by default and plenty of RAM are seeing the same message. My suspicion is that they are not using a legit copy of the game (probably a leaked torrent) and hence are SURPRISED that the game doesn’t work.

      I doubt that. Generally pirated versions are superior to the purchased versions. No DRM shit, etc…

    • #60584
      Anonymous

      I agree with you for the most part Jingo.

      DRM was an epic fail from the very beginning and crackers have managed ways around it since the 90s.

      First it was “disc checks” which was used to verify that you were the owner of the CD. So crackers bypassed that ala a “no cd crack”, then they used algorithms to generate product keys which was a joke again. Probably the WORST DRM idea of all-time was SecuROM which matched product keys against a database and had a user-imposed limit. If you needed to install spore more than 3 times (due to hardware failure, crash, etc etc) you were fish out of water. Screw you buddy, etc etc. Now Ubisoft has come out with a “permanent online” DRM solution that requires you to be online at all times for the game to work properly, sort of an “online disk check”. One problem…. NOT everyone has an always-on connection (dial-up, router problems, etc).

      Pirated versions are superior to legit copies for good reasons. The no-cd crack allows you to bypass putting a “scratched up” disc in your dvd drive hence saving you the hassle of loading the game. Computer crashed? Re-installing the game is no problem. My problem with pirated copies is that its a guessing game which one is, shall I say a “legitimate pirated copy” lol
      I’ve downloaded several copies from different vendors (Ubisoft, EA, Activision) that had a legit ISO, but the keygen used to activate contained a trojan. Normally I would just run an antivirus scan but nowadays keygens are always blacklisted as trojans. I found a workaround by simply copying the .exe to a virtual machine and running it in there. If the keygen happens to be a virus I just revert to a previous saved state I created on the VM. Very nice, huh!

      Also you have to weigh your options, do the benefits outweigh the cost? Is it worth saving yourself $50 bucks for a lifetime EA ban? Depends if EA even cares to look. Chances are you won’t get caught. The money greedy monopolistic hogs at EA headquarters are eating it up, sipping gin and smoking the finest Cuban cigars, meanwhile wiping their butts on the legitimate game buyers money.

      Note to self: I should be a writer.

    • #50765

      I agree with you for the most part Jingo.

      DRM was an epic fail from the very beginning and crackers have managed ways around it since the 90s.

      First it was “disc checks” which was used to verify that you were the owner of the CD. So crackers bypassed that ala a “no cd crack”, then they used algorithms to generate product keys which was a joke again. Probably the WORST DRM idea of all-time was SecuROM which matched product keys against a database and had a user-imposed limit. If you needed to install spore more than 3 times (due to hardware failure, crash, etc etc) you were fish out of water. Screw you buddy, etc etc. Now Ubisoft has come out with a “permanent online” DRM solution that requires you to be online at all times for the game to work properly, sort of an “online disk check”. One problem…. NOT everyone has an always-on connection (dial-up, router problems, etc).

      Pirated versions are superior to legit copies for good reasons. The no-cd crack allows you to bypass putting a “scratched up” disc in your dvd drive hence saving you the hassle of loading the game. Computer crashed? Re-installing the game is no problem. My problem with pirated copies is that its a guessing game which one is, shall I say a “legitimate pirated copy” lol
      I’ve downloaded several copies from different vendors (Ubisoft, EA, Activision) that had a legit ISO, but the keygen used to activate contained a trojan. Normally I would just run an antivirus scan but nowadays keygens are always blacklisted as trojans. I found a workaround by simply copying the .exe to a virtual machine and running it in there. If the keygen happens to be a virus I just revert to a previous saved state I created on the VM. Very nice, huh!

      Also you have to weigh your options, do the benefits outweigh the cost? Is it worth saving yourself $50 bucks for a lifetime EA ban? Depends if EA even cares to look. Chances are you won’t get caught. The money greedy monopolistic hogs at EA headquarters are eating it up, sipping gin and smoking the finest Cuban cigars, meanwhile wiping their butts on the legitimate game buyers money.

      Note to self: I should be a writer.

    • #50766

      I can also confirm that I get the error “Not enough storage space to complete this operation” on the full version of JC2 from steam on Server 2008 (not R2). I know this is the R2 board, but I found this post through a google search and thought it might be helpful for others.

      I don’t know of any workaround at this time.

    • #60585
      Anonymous

      I can also confirm that I get the error “Not enough storage space to complete this operation” on the full version of JC2 from steam on Server 2008 (not R2). I know this is the R2 board, but I found this post through a google search and thought it might be helpful for others.

      I don’t know of any workaround at this time.

    • #50767

      I just fixed it.

      Used the Server to Workstation converter 1.2 and ran the install gameux.dll for better game compatibility.

    • #60586
      Anonymous

      I just fixed it.

      Used the Server to Workstation converter 1.2 and ran the install gameux.dll for better game compatibility.

    • #50768
      hoak
      Participant

      I can confirm that AsciiWolf did in fact save the day again, that the error message stems from the absence or corruption of Game Explorer, and running AsciiWolf’s Game Explorer Installer will get the game going on Server 2008 R2. AsciiWolf’s Game Explorer Installer might also be able to repair issues for those running Windows 7 that have used tools like Game Explorer Manager, Game Explorer Builder, or Game Exporer Editor that can corrupt Game Exporer’s registry settings and break God knows what else on Windows 7.

      I tested this on a a clean install of Windows Server 2008 R2 Foundation, and have a licensed copy of Just Cause 2 (check my Steam profile under same nick). Of course I still wish AsciiWolf would pick the Game Explorer project up and take a look at porting Vista’s Game Explorer to Server 2008 R2 as there’s some nice feature and functionality that was ditched in the Windows 7 version — but we all owe him a big round of thanks regardless…

      😀

    • #60587
      Anonymous

      I can confirm that AsciiWolf did in fact save the day again, that the error message stems from the absence or corruption of Game Explorer, and running AsciiWolf’s Game Explorer Installer will get the game going on Server 2008 R2. AsciiWolf’s Game Explorer Installer might also be able to repair issues for those running Windows 7 that have used tools like Game Explorer Manager, Game Explorer Builder, or Game Exporer Editor that can corrupt Game Exporer’s registry settings and break God knows what else on Windows 7.

      I tested this on a a clean install of Windows Server 2008 R2 Foundation, and have a licensed copy of Just Cause 2 (check my Steam profile under same nick). Of course I still wish AsciiWolf would pick the Game Explorer project up and take a look at porting Vista’s Game Explorer to Server 2008 R2 as there’s some nice feature and functionality that was ditched in the Windows 7 version — but we all owe him a big round of thanks regardless…

      😀

    • #50769

      @hoak wrote:

      I still wish AsciiWolf would pick the Game Explorer project up and take a look at porting Vista’s Game Explorer to Server 2008 R2 as there’s some nice feature and functionality that was ditched in the Windows 7 version

      I allready tried to port it (few weeks ago) – no success. 😥

    • #60588
      Anonymous

      @hoak wrote:

      I still wish AsciiWolf would pick the Game Explorer project up and take a look at porting Vista’s Game Explorer to Server 2008 R2 as there’s some nice feature and functionality that was ditched in the Windows 7 version

      I allready tried to port it (few weeks ago) – no success. 😥

    • #60589
      Anonymous

      Oh my! Probably irreconcilable versioning issues and/or Vista feature code that’s just broken on 7/R2; but thank you so much for giving it a go, and everything else you’ve done! With all you’ve done for the Windows Servers platform as a Workstation and Funstation, beyond a doubt…

      😀

    • #50770
      hoak
      Participant

      Oh my! Probably irreconcilable versioning issues and/or Vista feature code that’s just broken on 7/R2; but thank you so much for giving it a go, and everything else you’ve done! With all you’ve done for the Windows Servers platform as a Workstation and Funstation, beyond a doubt…

      😀

    • #60590
      Anonymous

      HI I had the exact same problem with Just Cause 2. I found the fix for it. Just follow these instructions on this link: http://www.win2008workstation.com/win2008/missing-gameuxdll

      Apparently there is a missing .dll file in the install and this fixes it. Good Luck!

    • #50771

      HI I had the exact same problem with Just Cause 2. I found the fix for it. Just follow these instructions on this link: http://www.win2008workstation.com/win2008/missing-gameuxdll

      Apparently there is a missing .dll file in the install and this fixes it. Good Luck!

    • #60591
      Anonymous

      @exlomster wrote:

      HI I had the exact same problem with Just Cause 2. I found the fix for it. Just follow these instructions on this link: http://www.win2008workstation.com/win2008/missing-gameuxdll

      Apparently there is a missing .dll file in the install and this fixes it. Good Luck!

      Yup, this is the workaround for this issue – if you want to play new “Games for Windows – Designed” games and don’t want to install the full Games Explorer, you can just copy (and register) the gameux.dll from Vista (not from 7).

    • #50772

      @exlomster wrote:

      HI I had the exact same problem with Just Cause 2. I found the fix for it. Just follow these instructions on this link: http://www.win2008workstation.com/win2008/missing-gameuxdll

      Apparently there is a missing .dll file in the install and this fixes it. Good Luck!

      Yup, this is the workaround for this issue – if you want to play new “Games for Windows – Designed” games and don’t want to install the full Games Explorer, you can just copy (and register) the gameux.dll from Vista (not from 7).

    • #44044

      I can confirm that Just Cause 2 does not work on Server 2008 R2.

      Upon launching the game you get a message that says: “not enough storage is available to complete this operation”.

      I thought it might be related to my lack of a pagefile, but I added one, restarted, and still receive the message.

      I don’t know the source of the message (DirectX, game exe, etc.), but it appears other users are having the same problem (with Server 2008) based on this thread in the steam forums. Of course it prompted some back on forth on Server as a gaming platform in general, with someone actually directing here as evidence against gaming on Server.

      Thread in the Eidos forums too.

      Anyway, I haven’t found a solution yet, but maybe someone has seen this message before with a different game.

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