› Forums › Operating Systems › Windows Server 2008 R2 › Games Compatibility › Just Cause 2
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Anonymous.
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- 27th April 2010 at 22:02 #44044
I can confirm that Just Cause 2 does not work on Server 2008 R2.
Upon launching the game you get a message that says: “not enough storage is available to complete this operation”.
I thought it might be related to my lack of a pagefile, but I added one, restarted, and still receive the message.
I don’t know the source of the message (DirectX, game exe, etc.), but it appears other users are having the same problem (with Server 2008) based on this thread in the steam forums. Of course it prompted some back on forth on Server as a gaming platform in general, with someone actually directing here as evidence against gaming on Server.
Thread in the Eidos forums too.
Anyway, I haven’t found a solution yet, but maybe someone has seen this message before with a different game.
- 29th April 2010 at 18:20 #50758
Well, I tried Just Cause 2 Demo (Steam version) and it works without any problem on my Win 2008 R2 Workstation…
- 29th April 2010 at 18:20 #60577
Anonymous
Well, I tried Just Cause 2 Demo (Steam version) and it works without any problem on my Win 2008 R2 Workstation…
- 29th April 2010 at 18:23 #50759
Hmm, that’s the same version I’m trying. So it appears this isn’t a Server08R2 issue specifically, but something that just might occur frequently on R2.
Thanks, I’ll look at other things then.
- 29th April 2010 at 18:23 #60578
Anonymous
Hmm, that’s the same version I’m trying. So it appears this isn’t a Server08R2 issue specifically, but something that just might occur frequently on R2.
Thanks, I’ll look at other things then.
- 30th April 2010 at 13:33 #50760
Did you install Windows 7 Games Explorer using my installer?
It’s probably required to have Games Explorer (and gameux.dll + Parental Classes) installed to make this game working correctly since it’s a “Games for Windows” compatible game… - 30th April 2010 at 13:33 #60579
Anonymous
Did you install Windows 7 Games Explorer using my installer?
It’s probably required to have Games Explorer (and gameux.dll + Parental Classes) installed to make this game working correctly since it’s a “Games for Windows” compatible game… - 2nd May 2010 at 00:57 #50757
Actually, I just opted for gameux.dll since I hate the games explorer. I’ll get the full explorer installed and report back. Thanks for the suggestion.
- 2nd May 2010 at 00:57 #60576
Anonymous
Actually, I just opted for gameux.dll since I hate the games explorer. I’ll get the full explorer installed and report back. Thanks for the suggestion.
- 3rd May 2010 at 01:18 #50761
I have the legal copy of the game running on Windows Server 2008 R2 so the game is compatible with Server SKU. I did some investigating to see if I could cause that “not enough storage available to complete this operation” error message. I think I made an interesting discovery.
I purposely ran a virtual machine and allocated a large address space to it to fill up the available memory so the system only had a couple hundred megabytes free. As you can see the error message appears.
Now here’s the interesting part. I took out my 2X2GB sticks and put in 1GB and a 512MB stick so I only had 1512MB of RAM. Surprisingly the game ran!
I noticed the size of the available RAM when > 512MB allows the game to run. As soon as the available memory on machine dipped below 518MB the game refused to run. I think this may have something to do with the game requiring a large contagious block of memory to preload the game possibly.
Here is a list of common items installed on my machine so you can compare yours with mine:
Microsoft Visual C++ 2008 Redistributable x64 v9.0.21022
Latest directX package
*latest nvidia display driver (197.45) or latest ATI driver (for your machine)
games explorer by asciiwolf
xinput by asciiwolfTry meeting all these dependencies I have listed above. Please report back if you have made progress.
And to answer any posters concerns…no I do NOT play World of Warcraft I just have that on for my little brother 😛
- 3rd May 2010 at 01:18 #60580
Anonymous
I have the legal copy of the game running on Windows Server 2008 R2 so the game is compatible with Server SKU. I did some investigating to see if I could cause that “not enough storage available to complete this operation” error message. I think I made an interesting discovery.
I purposely ran a virtual machine and allocated a large address space to it to fill up the available memory so the system only had a couple hundred megabytes free. As you can see the error message appears.
Now here’s the interesting part. I took out my 2X2GB sticks and put in 1GB and a 512MB stick so I only had 1512MB of RAM. Surprisingly the game ran!
I noticed the size of the available RAM when > 512MB allows the game to run. As soon as the available memory on machine dipped below 518MB the game refused to run. I think this may have something to do with the game requiring a large contagious block of memory to preload the game possibly.
Here is a list of common items installed on my machine so you can compare yours with mine:
Microsoft Visual C++ 2008 Redistributable x64 v9.0.21022
Latest directX package
*latest nvidia display driver (197.45) or latest ATI driver (for your machine)
games explorer by asciiwolf
xinput by asciiwolfTry meeting all these dependencies I have listed above. Please report back if you have made progress.
And to answer any posters concerns…no I do NOT play World of Warcraft I just have that on for my little brother 😛
- 5th May 2010 at 14:09 #50762
I got it working.
It was certainly never an actual memory problem (12GB RAM), but I uninstalled the demo, installed the games explorer, reinstalled the demo, and it worked.
I guess it wasn’t a completely controlled test as I should have just installed the games explorer and tried it, but I’m pretty sure that was the problem.
Someone might want to update the main tutorial and take out the part about just installing gameux.dll. I was under the impression that the .dll was required and the explorer was just frill. Apparently not.
Thanks guys!
- 5th May 2010 at 14:09 #60581
Anonymous
I got it working.
It was certainly never an actual memory problem (12GB RAM), but I uninstalled the demo, installed the games explorer, reinstalled the demo, and it worked.
I guess it wasn’t a completely controlled test as I should have just installed the games explorer and tried it, but I’m pretty sure that was the problem.
Someone might want to update the main tutorial and take out the part about just installing gameux.dll. I was under the impression that the .dll was required and the explorer was just frill. Apparently not.
Thanks guys!
- 5th May 2010 at 17:39 #50763
@byersjus wrote:
I got it working.
It was certainly never an actual memory problem (12GB RAM), but I uninstalled the demo, installed the games explorer, reinstalled the demo, and it worked.
I guess it wasn’t a completely controlled test as I should have just installed the games explorer and tried it, but I’m pretty sure that was the problem.
Someone might want to update the main tutorial and take out the part about just installing gameux.dll. I was under the impression that the .dll was required and the explorer was just frill. Apparently not.
Thanks guys!
Glad you got it working. However this still doesn’t explain why other users whom have Windows 7 with Games Explorer installed by default and plenty of RAM are seeing the same message. My suspicion is that they are not using a legit copy of the game (probably a leaked torrent) and hence are SURPRISED that the game doesn’t work.
- 5th May 2010 at 17:39 #60582
Anonymous
@byersjus wrote:
I got it working.
It was certainly never an actual memory problem (12GB RAM), but I uninstalled the demo, installed the games explorer, reinstalled the demo, and it worked.
I guess it wasn’t a completely controlled test as I should have just installed the games explorer and tried it, but I’m pretty sure that was the problem.
Someone might want to update the main tutorial and take out the part about just installing gameux.dll. I was under the impression that the .dll was required and the explorer was just frill. Apparently not.
Thanks guys!
Glad you got it working. However this still doesn’t explain why other users whom have Windows 7 with Games Explorer installed by default and plenty of RAM are seeing the same message. My suspicion is that they are not using a legit copy of the game (probably a leaked torrent) and hence are SURPRISED that the game doesn’t work.
- 11th May 2010 at 09:35 #50764
@halladayrules wrote:
Glad you got it working. However this still doesn’t explain why other users whom have Windows 7 with Games Explorer installed by default and plenty of RAM are seeing the same message. My suspicion is that they are not using a legit copy of the game (probably a leaked torrent) and hence are SURPRISED that the game doesn’t work.
I doubt that. Generally pirated versions are superior to the purchased versions. No DRM shit, etc…
- 11th May 2010 at 09:35 #60583
Anonymous
@halladayrules wrote:
Glad you got it working. However this still doesn’t explain why other users whom have Windows 7 with Games Explorer installed by default and plenty of RAM are seeing the same message. My suspicion is that they are not using a legit copy of the game (probably a leaked torrent) and hence are SURPRISED that the game doesn’t work.
I doubt that. Generally pirated versions are superior to the purchased versions. No DRM shit, etc…
- 11th May 2010 at 23:57 #50765
I agree with you for the most part Jingo.
DRM was an epic fail from the very beginning and crackers have managed ways around it since the 90s.
First it was “disc checks” which was used to verify that you were the owner of the CD. So crackers bypassed that ala a “no cd crack”, then they used algorithms to generate product keys which was a joke again. Probably the WORST DRM idea of all-time was SecuROM which matched product keys against a database and had a user-imposed limit. If you needed to install spore more than 3 times (due to hardware failure, crash, etc etc) you were fish out of water. Screw you buddy, etc etc. Now Ubisoft has come out with a “permanent online” DRM solution that requires you to be online at all times for the game to work properly, sort of an “online disk check”. One problem…. NOT everyone has an always-on connection (dial-up, router problems, etc).
Pirated versions are superior to legit copies for good reasons. The no-cd crack allows you to bypass putting a “scratched up” disc in your dvd drive hence saving you the hassle of loading the game. Computer crashed? Re-installing the game is no problem. My problem with pirated copies is that its a guessing game which one is, shall I say a “legitimate pirated copy” lol
I’ve downloaded several copies from different vendors (Ubisoft, EA, Activision) that had a legit ISO, but the keygen used to activate contained a trojan. Normally I would just run an antivirus scan but nowadays keygens are always blacklisted as trojans. I found a workaround by simply copying the .exe to a virtual machine and running it in there. If the keygen happens to be a virus I just revert to a previous saved state I created on the VM. Very nice, huh!Also you have to weigh your options, do the benefits outweigh the cost? Is it worth saving yourself $50 bucks for a lifetime EA ban? Depends if EA even cares to look. Chances are you won’t get caught. The money greedy monopolistic hogs at EA headquarters are eating it up, sipping gin and smoking the finest Cuban cigars, meanwhile wiping their butts on the legitimate game buyers money.
Note to self: I should be a writer.
- 11th May 2010 at 23:57 #60584
Anonymous
I agree with you for the most part Jingo.
DRM was an epic fail from the very beginning and crackers have managed ways around it since the 90s.
First it was “disc checks” which was used to verify that you were the owner of the CD. So crackers bypassed that ala a “no cd crack”, then they used algorithms to generate product keys which was a joke again. Probably the WORST DRM idea of all-time was SecuROM which matched product keys against a database and had a user-imposed limit. If you needed to install spore more than 3 times (due to hardware failure, crash, etc etc) you were fish out of water. Screw you buddy, etc etc. Now Ubisoft has come out with a “permanent online” DRM solution that requires you to be online at all times for the game to work properly, sort of an “online disk check”. One problem…. NOT everyone has an always-on connection (dial-up, router problems, etc).
Pirated versions are superior to legit copies for good reasons. The no-cd crack allows you to bypass putting a “scratched up” disc in your dvd drive hence saving you the hassle of loading the game. Computer crashed? Re-installing the game is no problem. My problem with pirated copies is that its a guessing game which one is, shall I say a “legitimate pirated copy” lol
I’ve downloaded several copies from different vendors (Ubisoft, EA, Activision) that had a legit ISO, but the keygen used to activate contained a trojan. Normally I would just run an antivirus scan but nowadays keygens are always blacklisted as trojans. I found a workaround by simply copying the .exe to a virtual machine and running it in there. If the keygen happens to be a virus I just revert to a previous saved state I created on the VM. Very nice, huh!Also you have to weigh your options, do the benefits outweigh the cost? Is it worth saving yourself $50 bucks for a lifetime EA ban? Depends if EA even cares to look. Chances are you won’t get caught. The money greedy monopolistic hogs at EA headquarters are eating it up, sipping gin and smoking the finest Cuban cigars, meanwhile wiping their butts on the legitimate game buyers money.
Note to self: I should be a writer.
- 17th May 2010 at 08:24 #50766
I can also confirm that I get the error “Not enough storage space to complete this operation” on the full version of JC2 from steam on Server 2008 (not R2). I know this is the R2 board, but I found this post through a google search and thought it might be helpful for others.
I don’t know of any workaround at this time.
- 17th May 2010 at 08:24 #60585
Anonymous
I can also confirm that I get the error “Not enough storage space to complete this operation” on the full version of JC2 from steam on Server 2008 (not R2). I know this is the R2 board, but I found this post through a google search and thought it might be helpful for others.
I don’t know of any workaround at this time.
- 1st June 2010 at 12:17 #50767
I just fixed it.
Used the Server to Workstation converter 1.2 and ran the install gameux.dll for better game compatibility.
- 1st June 2010 at 12:17 #60586
Anonymous
I just fixed it.
Used the Server to Workstation converter 1.2 and ran the install gameux.dll for better game compatibility.
- 2nd September 2010 at 00:52 #50768
I can confirm that AsciiWolf did in fact save the day again, that the error message stems from the absence or corruption of Game Explorer, and running AsciiWolf’s Game Explorer Installer will get the game going on Server 2008 R2. AsciiWolf’s Game Explorer Installer might also be able to repair issues for those running Windows 7 that have used tools like Game Explorer Manager, Game Explorer Builder, or Game Exporer Editor that can corrupt Game Exporer’s registry settings and break God knows what else on Windows 7.
I tested this on a a clean install of Windows Server 2008 R2 Foundation, and have a licensed copy of Just Cause 2 (check my Steam profile under same nick). Of course I still wish AsciiWolf would pick the Game Explorer project up and take a look at porting Vista’s Game Explorer to Server 2008 R2 as there’s some nice feature and functionality that was ditched in the Windows 7 version — but we all owe him a big round of thanks regardless…
😀
- 2nd September 2010 at 00:52 #60587
Anonymous
I can confirm that AsciiWolf did in fact save the day again, that the error message stems from the absence or corruption of Game Explorer, and running AsciiWolf’s Game Explorer Installer will get the game going on Server 2008 R2. AsciiWolf’s Game Explorer Installer might also be able to repair issues for those running Windows 7 that have used tools like Game Explorer Manager, Game Explorer Builder, or Game Exporer Editor that can corrupt Game Exporer’s registry settings and break God knows what else on Windows 7.
I tested this on a a clean install of Windows Server 2008 R2 Foundation, and have a licensed copy of Just Cause 2 (check my Steam profile under same nick). Of course I still wish AsciiWolf would pick the Game Explorer project up and take a look at porting Vista’s Game Explorer to Server 2008 R2 as there’s some nice feature and functionality that was ditched in the Windows 7 version — but we all owe him a big round of thanks regardless…
😀
- 2nd September 2010 at 15:32 #50769
@hoak wrote:
I still wish AsciiWolf would pick the Game Explorer project up and take a look at porting Vista’s Game Explorer to Server 2008 R2 as there’s some nice feature and functionality that was ditched in the Windows 7 version
I allready tried to port it (few weeks ago) – no success. 😥
- 2nd September 2010 at 15:32 #60588
Anonymous
@hoak wrote:
I still wish AsciiWolf would pick the Game Explorer project up and take a look at porting Vista’s Game Explorer to Server 2008 R2 as there’s some nice feature and functionality that was ditched in the Windows 7 version
I allready tried to port it (few weeks ago) – no success. 😥
- 2nd September 2010 at 23:30 #50770
Oh my! Probably irreconcilable versioning issues and/or Vista feature code that’s just broken on 7/R2; but thank you so much for giving it a go, and everything else you’ve done! With all you’ve done for the Windows Servers platform as a Workstation and Funstation, beyond a doubt…
😀
- 2nd September 2010 at 23:30 #60589
Anonymous
Oh my! Probably irreconcilable versioning issues and/or Vista feature code that’s just broken on 7/R2; but thank you so much for giving it a go, and everything else you’ve done! With all you’ve done for the Windows Servers platform as a Workstation and Funstation, beyond a doubt…
😀
- 16th December 2010 at 14:01 #50771
HI I had the exact same problem with Just Cause 2. I found the fix for it. Just follow these instructions on this link: http://www.win2008workstation.com/win2008/missing-gameuxdll
Apparently there is a missing .dll file in the install and this fixes it. Good Luck!
- 16th December 2010 at 14:01 #60590
Anonymous
HI I had the exact same problem with Just Cause 2. I found the fix for it. Just follow these instructions on this link: http://www.win2008workstation.com/win2008/missing-gameuxdll
Apparently there is a missing .dll file in the install and this fixes it. Good Luck!
- 16th December 2010 at 18:33 #50772
@exlomster wrote:
HI I had the exact same problem with Just Cause 2. I found the fix for it. Just follow these instructions on this link: http://www.win2008workstation.com/win2008/missing-gameuxdll
Apparently there is a missing .dll file in the install and this fixes it. Good Luck!
Yup, this is the workaround for this issue – if you want to play new “Games for Windows – Designed” games and don’t want to install the full Games Explorer, you can just copy (and register) the gameux.dll from Vista (not from 7).
- 16th December 2010 at 18:33 #60591
Anonymous
@exlomster wrote:
HI I had the exact same problem with Just Cause 2. I found the fix for it. Just follow these instructions on this link: http://www.win2008workstation.com/win2008/missing-gameuxdll
Apparently there is a missing .dll file in the install and this fixes it. Good Luck!
Yup, this is the workaround for this issue – if you want to play new “Games for Windows – Designed” games and don’t want to install the full Games Explorer, you can just copy (and register) the gameux.dll from Vista (not from 7).
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